PAUL HORMIS
Visual FX Artist / Rigging TD / Developer / Researcher
35+ YEARS INDUSTRY EXPERIENCE
Paul Hormis
I have worked in the 3D industry for over 35 years. I’ve been fortunate to work in some of the most respected studios including Blur Studio and Blizzard Entertainment’s Cinematics Department. In addition to Lead TD/Rigger roles I am also an accomplished Maxscript and Python programmer. I have also held positions at Autodesk ranging from Product Support Technician to an Application Engineer for 3d Studio Max. Specialties: Rigging, Cloth, Particles, Training, Tools Creation, Pipeline Creation and Support.
3d Studio Max | V-Ray | V-Ray Standalone | Adobe Premiere | Thinking Particles | Fume FX | Krakatoa | Real Flow | Eyeon
Digital Fusion | Autodesk ReMake | Autodesk ReCap 360
Digital Fusion | Autodesk ReMake | Autodesk ReCap 360